{"name":"Guard","race":"humanoid (any race)","profession":"","challenge_rating":"1\/8","proficiency_bonus":"","size":"Medium","languages":"any one language (usually Common)","alignment":"Any","description":"[b]Guards [\/b]include members of a city watch, snetries in a citadel or fortified town, and the bodyguards of merchants and nobles.","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"16 (chain shirt, shield)","hit_points":"[2d8+2]","strength":"13","dexterity":"12","constitution":"12","intelligence":"10","wisdom":"11","charisma":"10","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"10","climb_movement":"15","senses":"passive Perception 12","skills":"Perception +2","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[i][b]Spear. [\/b]Melee or Ranged Weapon Attack: [\/i]+3 to hit, reach 5 ft. or range 20\/60 ft., one target. [i]Hit: [\/i]4 (1d6+1) piercing damage.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"D&D5e Monster Manual","tags":"generic, npc, humanoid, guard","isShared":"on","templateId":"3087","blockId":"1256135","world":"1aa1b471-9290-44f4-8596-da518e4023f7","folder":"21871"}