{"name":"Cleric","overview":"","hitdice":"d8","hitpointsfirstlevel":"8 + your Constitution modifier","hitpointsathigherlevels":"1d8 (or 5) + your Constitution modifier","armorproficiencies":"Light armour, medium armour, shields","weaponproficiences":"Simple weapons","tools":"None","savingthrows":"Wisdom, Charisma","skills":"Choose two from History, Insight, Medicine, Persuasion, and Religion","spellcasting":"As a conduit for divine power, you can cast cleric spells.","equipment":"you start with the following equipment in addition to the equipment granted by your background\r\n\r\n(a) a mace or (b) a warhammer (if proficient)\r\n(a) scale mail, (b) leather armour, or or (c) chainmail (if proficient)\r\n(a) a light crossbow and 20 bolts or (b) any simple weapon\r\n(a) a preists pack or (b) an explorers pack\r\nA shield and holy symbol","features":"","subclasses":"","tabledata":"","tags":"","isShared":"1","templateId":"25"}