{"name":"Wither and Bloom","level":"2-level","school":"Necromancy","classes":" Druid, Sorcerer, Wizard","castingtime":"1 Action","range":"60ft","duration":"Instantaneous","components":"V, S, M","materials":"a withered vine twisted into a loop","description":"You invoke both death and life upon a 10-foot-radius sphere centered on a point within range. Each creature of your choice in that area must make a Constitution saving throw, taking [roll:2d6] necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical vegetation in that area withers.\r\n\r\nIn addition, one creature of your choice in that area can spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your spellcasting ability modifier.[br]","higherlevels":"When you cast this spell using a spell slot of 3rd level or higher, the damage increases by [roll:1d6] for each slot above the 2nd, and the number of Hit Dice that can be spent and added to the healing roll increases by one for each slot above 2nd.","source":"Strixhaven: A Curriculum of Chaos","tabledata":"","tags":"Strixhaven, Spells, 2nd","isShared":"on","templateId":"19","blockId":"1172027","world":"9424b0e1-c90d-4fe8-9341-e2df042a1ae1","folder":""}