{"name":"Swashbuckler","cr":"3 (700 XP)","types":"Humanoid","size":"Medium","languages":"any one language (usually Common)","alignment":"Any","description":"","suggestedenvironment":"","ac":"17 (leather armr)","hitpoints":"66 (12d8 + 12) [roll:12d8+12]","strength":"12","dexterity":"18","constitution":"12","intelligence":"14","wisdom":"11","charisma":"15","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 10","skills":"Acrobatics +8, Athletics +5, Persuasion +6","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[i][b]Lightfooted.[\/i][\/b] The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.\r\n\r\n[i][b]Suave Defense[\/i][\/b]. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.","actions":"[i][b]Multiattack[\/i][\/b]. The swashbuckler makes three attacks: one with a dagger and two with its rapier.\r\n\r\n[i][b]Dagger.[\/b] Melee or Ranged Weapon Attack:[\/i] +6 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: 6 (1d4+4) piercing damage.\r\n\r\n[i][b]Rapier. [\/b]Melee Weapon Attack:[\/i] +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Volo's Guide, D&D","templateId":"21","blockId":"115919","isShared":"1"}