{"name":"Tactician","overview":"Most arcanists walk the path of the Tactician, highly intelligent spell casters who assist their allies by organizing their forces and swaying battle with tactical maneuvers. In the tradition of arcanists, the tactician who brings forth a carbuncle, to help dictate the pace of battle.","skillproficiences":"","toolproficiences":"","lifestyle":"","languages":"","equipment":"","features":"[h2]Field Commander[\/h2]\r\nBeginning at the 2nd level, you have opted to take up the blade alongside the book to protect yourself on the battle field. You gain proficiency in light armor, shields, simple and martial weapons. You may use your weapon as a casting focus to satisfy the somantic component. You gain one extra hitpoint when you level up, including reaching the 2nd level.\r\n[br]\r\n\r\nAdditionally, when you select a new tactic according to the Tactics feature, you select two tactics. You regain any expended uses of Tactics when you complete a short or long rest.\r\n[br]\r\n\r\n[h2]Tactical Eye[\/h2]\r\nAlso beginning at 2nd level, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 ft. of you, if the target can see or hear you.\r\n[br]\r\n\r\n[h2]Strategic Preparation[\/h2]\r\nBeginning at the 6th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own.\r\n[br]\r\n\r\nThe DM tells you if the creature is your equal, superior, or inferior in regard to two of the follow characteristics of your choice:\r\n[br]\r\n\r\n Strength score\r\n[br]\r\nDexterity score\r\n[br]\r\nConstitution score\r\n[br]\r\nIntelligence score\r\n[br]\r\nWisdom score\r\n[br]\r\nCharisma score\r\n[br]\r\nArmor Class\r\n[br]\r\nCurrent hit points\r\n[br]\r\nClass levels (if any)\r\n[br]\r\n\r\nAt the DM's discretion, you might also realize you know a piece of the creature's history or one of its personality traits, if it has any.\r\n[br]\r\n\r\n[h2]Chain Stratagem[\/h2]\r\nBeginning at the 10th level, when an ally is attacking a creature whom is affected by your Help action, their attack lands a critical hit on a die result 19 or 20.\r\n[br]\r\n\r\n[h2]Carbuncle's Sacrifice[\/h2]\r\nBeginning at the 14th level, you are able to sacrifice your carbuncle to recall the magic energy which makes up its body and calm your mind. Your carbuncle is unsummoned and you recover half the expended uses of your Tactics feature.\r\n[br]\r\n","suggestedcharacteristics":"","traits":"","ideal":"","bond":"","flaw":"","tabledata":"","tags":"FFXIV","templateId":"24","blockId":"1141503","world":"3e63a766-c8aa-4bf7-8476-8e3299c8b5f8","folder":"13743","isShared":"on"}