{"name":"Goat","cr":"0 (10 XP)","types":"Beast","size":"Medium","languages":"","alignment":"Unaligned","description":"","suggestedenvironment":"","ac":"10","hitpoints":"4 [roll:1d8]","strength":"12","dexterity":"10","constitution":"11","intelligence":"2","wisdom":"10","charisma":"5","movement":"40","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Charge.[\/i][\/b] If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 1-2-4 [roll:1d4] damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.[br]\r\n\r\n[b][i]Sure-Footed.[\/i][\/b] The goat has advantage on Strength and Dexterity saving throws made against effects that would knock prone.[br]","actions":"[b]Ram.[\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+3|+3] to hit, reach 5 ft., one target. [i]Hit:[\/i] 3 [roll:1d4+1] Bludgeoning Damage.[br]","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Beast, Goat, 0 CR","templateId":"21","blockId":"1107143","world":"0ebf269a-a830-4e0e-80c0-6c0453e3d725","folder":"12453","isShared":"on"}