{"name":"Formicoid","overview":"","image_id":"","ability_score_increase":"Strength score increases by 2.","age":"Formicoids reach maturity quickly, reaching adulthood by the age of 10. They can live to be about 70 years old.","alignment":"Formicoids are lawful and follow the orders of their queens very strictly. They tend to keep to their people, but don't shy away from aligning themselves with others if they see a benefit in it. Your alignments tends to be lawful and neutral.","size":"Medium","speed":"30 ft.","languages":"You can speak, read and write Common, Insect-Common and @[Formidian](language:44693247-569f-47a5-af10-9f9a4dacea97).","parent_race":"","sub_races":"","race_features":"[b]Size.[\/b] Formicoids are slender and tall. They range\r\nfrom slightly above 5 feet to slightly over 7 feet.\r\n\r\n[b]Darkvision.[\/b] Formicoids are accustomed to dark\r\nburrows and tunnels. You have superior\r\nvision in dark and dim conditions. You can see\r\nin dim light within 60 feet of you as if it were\r\nbright light, and in darkness as if it were\r\ndim light. You can't discern color in\r\ndarkness, only shades of grey.\r\n\r\n[b]Powerful Build. [\/b]You count as one\r\nsize larger when determining your carrying\r\ncapacity and the weight you can push, drag,\r\nor lift.\r\n\r\n[b]Ferocious Strength. [\/b]If a weapon doesn't\r\nhave the two-handed, versatile, or heavy\r\nproperties, it has the light property for you.\r\n\r\n[h1]Subrace.\u00a0[\/h1]\r\nThere are three main Formicoid subraces: The\r\nBull Ants, the Frost Ants, and the Fire Ants. Choose one of\r\nthese subraces.\r\n\r\n[h2]Bull Ant[\/h2]\r\nAs a Bull Ant, you are born into a society of ambitious,\r\nhardworking and skillful individuals. Bull Ants are amazing\r\narchitects, artisans and builders. Their cities are massive and\r\ntheir tunnels ever expanding. Bull Ant society is very loyal to\r\ntheir Queen and great allies of the Royal Hexagon. Their\r\nsoldiers make up the largest part of troops in the royal army.\r\n\r\n[b]Ability Score Increase.[\/b] Your Intelligence score\r\nincreases by 1.\r\n\r\n[b]Accomplished Burrowers.[\/b] You gain a burrowing speed of\r\n20 feet. You can only burrow through dirt or ground of similar\r\ndensity.\r\n\r\n[b]Underground Architects.[\/b] You gain proficiency with\r\nmason's tools. Additionally, whenever you make an\r\nIntelligence (History) check related to the origin of\r\ntunnels\u00a0and structures underground, you are considered proficient in\r\nthe History skill and add double your proficiency bonus to the\r\ncheck, instead of your normal\r\n\r\n[h2]Fire Ant\u00a0[\/h2]\r\nAs a fire ant you are a ferocious warrior with an innate\r\nproficiency for destructive fire magic. Fire Ants are a group\r\nof Formicoids that split off from the Royal Hexagon. They\r\nmay not be sworn enemies to the Royal Hexagon,\r\nhowever their society is based on war and battle and as\r\nsuch conflict with the Red Empire is almost inevitable.\r\nAs for all Formicoids, it is a very rare occasion that a\r\nFire Ant leaves its hive, but such adventurers are\r\nhighly searched for by marauding tribes across\r\nInsectopia.\r\n\r\n[b]Ability Score Increase.[\/b] Your Charisma score\r\nincreases by 1.\r\n\r\n[b]Fiery Souls.[\/b] You know the control flames cantrip.\r\nWhen you reach 3rd level, you can cast the\r\nburning hands spell as a 2nd-level spell once with\r\nthis trait and regain the ability to do so when you\r\nfinish a long rest. When you reach 5th level, you\r\ncan cast the scorching ray spell once with this\r\ntrait and regain the ability to do so when you\r\nfinish a long rest. Charisma is your\r\nspellcasting ability for this spell.\r\n\r\n[h2]Frost Ant[\/h2]\r\nAs a frost ant you are born into the ant hill of the Northern\r\nStar. You are resilient, one of the only Insectoids able to live\r\nin the arctic regions of Insectopia.\r\nYour crystalline carapace evolved to protect you\r\nfrom even the harshest environments and icy cold winds.\r\n\r\n[b]Ability Score Increase.[\/b] Your Constitution score\r\nincreases by 1.\r\n\r\n[b]Crystal Carapace.[\/b] Your carapace is hard like diamond and\r\nadapt to cold climates. When you aren't wearing armor, your\r\nAC is 13 + your Dexterity modifier. You can use your\r\nnatural armor to determine your AC if the armor you wear\r\nwould leave you with a lower AC. A shield's benefits apply as\r\nnormal while you use your natural armor.\r\nFurthermore, you have resistance to cold\r\ndamage.","description":"","source":"Insectopia","jsondata":"","tags":"","templateId":"5520","blockId":"1103428","world":"9aaee05a-a562-4ee5-a9b0-6a03fbf9082b","folder":"6866","isShared":"on"}