{"name":"Withered Lich","cr":"2","types":"Undead","size":"Small","languages":"Common, Gnomish, Goblin","alignment":"Chaotic Evil","description":"","suggestedenvironment":"","ac":"15","hitpoints":"18 (5d6)","strength":"3","dexterity":"8","constitution":"10","intelligence":"18","wisdom":"14","charisma":"12","movement":"5","fly":"30","hover":"0","burrow":"0","swim":"0","climb":"0","senses":"Truesight 60ft, passive Perception 14","skills":"[b]Rejuvenation.[\/b] If the withered lich\u2019s heart is not crushed, a destroyed withered lich reassembles its body in 1d10 days, regaining all its hit points and becoming active again.\r\n[b]Turn Resistance.[\/b] The withered lich has advantage on any saving throws against any effects that turn undead. ","savingthrows":"Con +2, Int +6, Wis +4","damagevulnerabilities":"","damageresistances":"Necrotic, bludgeoning, piercing, and slashing damage from non-magical attacks.","damageimmunities":"Poison.","conditionimmunities":"Charmed, exhaustion, frightened, paralyzed, poisoned.","spellcasting":"Spell save DC 14, +6 to hit.","atwill":"Cantrips (at will): chill touch, fire bolt, mending, prestidigitation \r\n1st level (4 slots): fog cloud, magic missile, shield, thunderwave \r\n2nd level (3 slots): darkness, misty step \r\n3rd level (2 slots): animate dead, counterspell, lightning bolt","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Freezing Touch.[\/b] Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) cold damage. The target must make a DC 14 Constitution saving throw, taking 5 (2d4) necrotic damage on a failed saving throw, or half as much on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"Undead,","templateId":"21","blockId":"106262","isShared":"1"}