{"name":"Wizard","overview":"","hitdice":"d6","hitpointsfirstlevel":"6 + Con Mod","hitpointsathigherlevels":"1d6 (or 4) + your Con modifier","armorproficiencies":"None","weaponproficiences":"Daggers, darts, slings, quarterstaffs, light crossbows","tools":"None","savingthrows":"Int, Wis","skills":"Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion","equipment":"[ul]\r\n[li](a) a quarterstaff or (b) a dagger[\/li]\r\n[li](a) a component pouch or (b) an arcane focus[\/li]\r\n[li](a) a scholar's pack or (b) an explorer's pack[\/li]\r\n[li]A spellbook[\/li]\r\n[\/ul]\r\n","spellcasting":"As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. \r\n\r\n[b]Cantrips[\/b]\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n[b]Spellbook[\/b]\r\nAt 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n[b]Preparing and Casting Spells[\/b]\r\nThe Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell\u2019s level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you\u2019re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn\u2019t remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n[b]Spellcasting Ability[\/b]\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n[b]Spell save DC[\/b] = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n[b]Spell attack modifier[\/b] = your proficiency bonus + your Intelligence modifier\r\n\r\n[b]Ritual Casting[\/b]\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don\u2019t need to have the spell prepared.\r\n\r\n[b]Spellcasting Focus[\/b]\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n[b]Learning Spells of 1st Level and Higher[\/b]\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook.\r\n\r\n[b]Your Spellbook[\/b]\r\nThe spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard\u2019s chest, for example, or in a dusty tome in an ancient library.\r\n\r\n[b]Copying a Spell into the Book[\/b] When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it.\r\n\r\nCopying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation.\r\n\r\nFor each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells.\r\n\r\n[b]Replacing the Book[\/b] You can copy a spell from your own spellbook into another book\u2014for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell.\r\n\r\nIf you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place.\r\n\r\n[b]The Book\u2019s Appearance[\/b] Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap.","features":"[h2]Arcane Recovery[\/h2]\r\nYou have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you\u2019re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.\r\n\r\n[h2]Arcane Tradition[\/h2]\r\nWhen you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of the various schools of magic. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.\r\n\r\n[h2]Ability Score Improvement[\/h2]\r\nWhen you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\n\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.\r\n\r\n[h2]Spell Mastery[\/h2]\r\nAt 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.\r\n\r\n[h2]Signature Spells[\/h2]\r\nWhen you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don\u2019t count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can\u2019t do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.","subclasses":"[hr]\r\n[h3]Arcane Traditions[\/h3]\r\nThe study of wizardry is ancient, stretching back to the earliest mortal discoveries of magic. It is firmly established in the worlds of D&D, with various traditions dedicated to its complex study.\r\n\r\nThe most common arcane traditions in the multiverse revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping them into multiple categories called schools. In places such as Arcania or Solra, these traditions are closer to academic departments, who compete for resources and students and debate magical philosophy. In other places, dividing magical philosophy into schools is seen as both a learning device and as a wizard community\u2019s identity\r\n\r\n[hr]\r\n[h1]@[Acoustics](article:eae76a3b-e174-4749-9eca-38ebd42d9ac2)[\/h1]\r\nYou are a wizard who focuses on the study of sound, and\r\ntries to understand the nature of sound waves and\r\nvibrations that are present in all things. Followers of this\r\ntradition of Acoustics, often called Acousticians or Sound\r\nSages, often prefer spells that can manipulate sound, and\r\nbelieve that all things have a \u2018perfect harmony\u2019 that they\r\naim to tune themselves to, and that the incorrect vibrations\r\nwithin the heart or soul can lead to imbalance. Many of\r\nthese wizards are musicians, avid linguists, or public\r\nspeakers, but can also be found in unique roles within a\r\nmilitary, or trying to mold the earth with the power of\r\nsound and vibrations\r\n[hr]\r\n[h1]@[Arbormancy](article:d117c218-d081-46c3-9da5-60103944b936)[\/h1]\r\nThere exist a handful of wizards who believe that there\r\nexists a fifth element, wood, that stands alongside the\r\ntraditional elements of fire, air, earth, and water. Known as\r\narbormancers or wood mages, these wizards view wood as\r\nembodying warmth, cooperation, and strength, and favor\r\nspells that incorporate wood. Many of these wizards study\r\nin forests, sometimes working alongside druids or fey.\r\n[hr]\r\n[h1]@[Arcane Heresy](article:317ccc59-dd69-4640-85d7-6579b314ffbd)[\/h1]\r\nSome who seek divine magic seek it by their own selfish means. Others do not seek to worship but instead merely seek the might of the gods. And others yet, wish to\r\nbecome a god themselves.\r\n\r\nAll of these are examples of those who might study magic, gaining divine magic not through worship and respect, but through the pursuit of knowledge and their own gravitas. These are the arcane heretics.\r\n[hr]\r\n[h1]@[Astrology](article:0f4071c8-4820-44c7-97d3-95d76276072b)[\/h1]\r\nThere are wizards who focus their studies on the celestial\r\nbodies above, and how their alignment and positioning can\r\ninfluence the beings who live far below them. Called\r\nAstrologists or \u2018star mages\u2019, these wizards can wield the\r\nmagics of the heavenly bodies, and are often called upon to\r\nread horoscopes or provide knowledge related to the\r\ncelestial heavens, working as either astronomers,\r\nsoothsayers, or navigators of the night sky\r\n[hr]\r\n[h1]@[Beguiler](article:b3656985-b357-4485-9d80-00093dd48bab)[\/h1]\r\nThose who think charm and misdirection are the trades\r\nof the bard and warlock never heard of the arcane\r\ncolleges specializing in Beguiling magic. The tradition\r\nblends enchantment and illusion magic, rather than\r\nspecializing in either of those schools.\r\nFollowers of this tradition are known as beguilers and\r\nbelieve a brilliant mind beats a charming personality.\r\nThey see magic as a way to persuade, deceive, entertain,\r\nand hide and believe fooling the mind is magic\u2019s most\r\npotent use. Beguilers are suave and adept spies, equipped\r\nto infiltrate any organization or compound without\r\ndetection or with minimal casualties.\r\n[hr]\r\n[h1]@[Bladesinging](article:6032eb2a-5572-43db-bc07-42b452e245f5)[\/h1]\r\nBladesingers are elves who bravely defend their people and lands. They are elf wizards who master a school of sword fighting grounded in a tradition of arcane magic. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the bladesinger to channel magic into devastating attacks and a cunning defense.\r\n\r\n[quote]\r\n[b]Restriction: Elves Only[\/b]\r\nOnly elves and half-elves can choose the bladesinger arcane tradition. In the world of Faer\u00fbn, elves closely guard the secrets of bladesinging.\r\n\r\nYour DM can lift this restriction to better suit the campaign. The restriction reflects the story of bladesingers in the Forgotten Realms, but it might not apply to your DM\u2019s setting or your DM\u2019s version of the Realms.[\/quote]\r\n[hr]\r\n[h1]@[Chaos Magic Tradition](article:6f5e4437-54b4-441d-9cd6-ac3167ad8de8)[\/h1]\r\nNot a school of wizards in itself, but is a term of wizards that\r\nwere not properly trained in a school of magic. Because of\r\nthis, Chaos Wizards do not understand the principles of\r\nmagic and the core structure of casting spells. Instead, they\r\nexperiment with magic, but often with more than they\r\nbargained for. Chaos tradition wizards are wizards in the\r\nlightest sense possible - they have a spellbook that their notes\r\nare written in, but lack the formal education that any ordinary\r\nwizard would have.\r\n[hr]\r\n[h1]@[Clocksmith](article:89a230f7-5fbc-4c42-a60b-d9daeb8e3628)[\/h1]\r\nThe arcane tradition of Clocksmithing revolves around the\r\nunderstanding, creation, and application of constructs and\r\nrobotics. Known as \u2018clocksmiths\u2018, these wizards develop\r\ntechniques to better understand mechanical creations and\r\ntheir purpose. As you progress, you learn how to conjure\r\nforth and interact with constructs and spells cast through\r\nmechanical devices.\r\n[hr]\r\n[h1]@[Clockwork Mage](article:ec36281a-498f-445a-89ba-6486e67e09c3)[\/h1]\r\nThe school of clockwork magic is a blending of\r\ntechnology and magic not often seen. While some\r\nwould argue that all spells of this so-called school\r\nare simply applications of the more traditionally\r\nacknowledged branches of arcane magic, the\r\nclockwork mages understand that there is qualitative\r\ndifference in thought between casting, say, a\r\nclockwork(evocation) spell and an ordinary evocation.\r\nThe school thrives alongside industry, using a small\r\nnumber of spells, compared to the older schools,\r\nto create a wide range of styles. Fool is he who fails\r\nto notice arcane glyphs and wands and mistakes\r\na clockwork mage for a common gear grinder or\r\ntinkerer.\r\n\r\nClockwork mages who use the spell find familiar (or\r\nothers who gain access to the spell and choose to use\r\nit) substitute the material components for a small\r\nclockwork device in the form of an animal similar to\r\nthose listed in the text of the spell. When the ritual is\r\ncompleted, magical animating force gives life to the\r\ndevice. The delicacy of the clockwork makes up for\r\nany superior durability of the materials. It has the\r\nstatistics of the chosen form but is a construct instead\r\nof a beast. Unlike a normal familiar, the devices\u2019 form\r\ncannot be changed without investing in the material\r\ncomponents to rebuild it. The familiar is never\r\ncounted when determining the number of constructs\r\na mage can control.\r\n[hr]\r\n[h1]@[Concealment](article:4da97367-a012-4ed6-80ba-277e7f5d527b)[\/h1]\r\nFollowers of the tradition of Concealment are wizards who\r\nspecialize in not being seen, practicing magic in secret\r\nplaces and focusing on hiding their spellcasting from\r\nothers. These wizards, often called \u2018stealth mages\u2019 or \u2018silent\r\nsages\u2019, combine elements of illusion and transmutation\r\nmagic with a skill set of stealth and maneuverability, and\r\noften work as spies, assassins, or undercover operatives.\r\n[hr]\r\n[h1]@[Cryomancy](article:9790e3a2-d7fe-4766-97ea-f92d7e3efccb)[\/h1]\r\nYou are a wizard who focuses their study on the magical\r\nproperties of ice. Known as 'frost mages' or 'ice-benders',\r\nthese wizards learn how to manipulate ice in ways that\r\nother wizards cannot. Many of these wizards begin their\r\nstudies in taigas and frozen planes, developing their\r\nmastery of ice\r\n[hr]\r\n[h1]@[Cryptozoologist](article:4e9a202e-4b5b-436d-a981-19266e4216dd)[\/h1]\r\nThe School of Cryptozoology delves into the study\r\nof monsters. The specifics vary, naturally. Some\r\nscholars like to take creatures apart piece by piece,\r\nand others just like to look at the picture books -\r\nregardless, Wizards in this field gain some unsettling\r\npowers that often mark them out as pariahs amongst\r\ntheir peers.\r\n[hr]\r\n[h1]@[Dimensionalism](article:b43365a0-36b6-4713-b344-d955eca014bb)[\/h1]\r\nWizards who follow the tradition of dimensionalism focus\r\non portals, rifts, and teleportation, favoring spells that\r\nincrease their mobility and teleporting prowess. Known as\r\n\u2018portaliers\u2019 or \u2018rift mages\u2019, these wizards learn spells of\r\nteleportation and can eventually trap others within portals\r\nthat seemingly never end. Many followers of\r\ndimensionalism are avid travelers to other planes, and are\r\noften nomadic\r\n[hr]\r\n[h1]@[Dream Cartography](article:56e71f34-4006-4114-a42f-dc8d11b463c1)[\/h1]\r\nThe sleeping mind stares out into an endless vista, stitching\r\ntogether the thoughts and actions of the day into dreams.\r\nYet, in a world of magic, especially to a practitioner of the\r\narcane arts, dreams hold far greater revelations. By mapping\r\none\u2019s own mental landscape, new insights into reality can be\r\nfound and harnessed. Many of these wizards often draw the\r\nattentions of the Keeper of the Depths, who may greet them\r\nby offering bargains both simple and terrible. You\u2019ve chosen\r\nto begin to map your own dreams by pursuing this tradition,\r\nseeking insight into the lands beyond the veil of sleep.\r\n[hr]\r\n[h1]@[Duskblade](article:dc72df63-45a3-4ba5-b9ea-5b8f845efa83)[\/h1]\r\nOnly a rare few arcane colleges specialize in training\r\nspellcasters to weave spells while on the front lines of\r\ncombat, wielding a weapon and wearing armor. The tradition\r\nof the Duskblade does so, at the cost of drawing the contempt\r\nof most of the remaining arcane colleges. Wizards \"more\r\ndevoted\" to another school or martial warriors who spend\r\ntheir lives training with weapons both might argue that\r\nsplitting one's attention between magical and martial\r\nprowess inevitably leads to ruin, but these individuals fail to\r\nrealize that the Duskblade tradition isn't a split of attention at\r\nall. Rather, it is a merging of the two that results in\r\ndangerously versatile warriors.\r\n\r\nThe Duskblade tradition teaches techniques that allow its\r\nfollowers to swing a sword with the strength of mind, rather\r\nthan the strength of body, and teaches how to cast spells\r\nwhile simultaneously throwing attacks. In this way, the sword\r\nof a Duskblade is more than a weapon; it is a tool that\r\nenhances the wizard's connection to magic, it is a conduit\r\nthrough which the warrior's true potential can be found. To a\r\nDuskblade, their blade and their magic are the same\r\n[hr]\r\n[h1]@[Esoteric Plasmology](article:bac13f67-0b20-4653-8a35-3fd91604b376)[\/h1]\r\nIt is common for one to ask a disciple of this tradition: \u201cAre\r\nyou a wizard that casts ooze-related spells, or an ooze that is a\r\nwizard?\u201d\r\nThe truth is, both are correct.\r\nEsoteric plasmology has long ties to the Gelatinous\r\nConvocation, which wanders between worlds spreading\r\nhappy, cheerful slimes to all corners of the multiverse. Though\r\ndirect interaction with the Convocation is uncommon for\r\npractitioners of this tradition, many are apprenticed to more\r\npowerful ooze wizards for a time as they learn to control their\r\nnewfound power. While the slime core that awakens within\r\na practitioner seems to grant a surprising amount of control\r\nover one\u2019s form, careful study and research is required to coax\r\nthe more powerful magics from this arcane phenomenon. As\r\nsuch, ooze wizards traditionally adventure in order to expand\r\ntheir knowledge of the physical world, enjoying a life of leisure\r\nand hardship alike in their quests for purpose and power.\r\n[hr]\r\n[h1]@[Fleshwarping](article:9f8121dc-666d-4aaa-ab31-51243bef446b)[\/h1]\r\nThe ancient and often forbidden arcane tradition of\r\nFleshwarping is one that involves the magical manipulation\r\nof the flesh. Called \u2018Fleshwarpers\u2019 or derogatively \u2018skin\r\nmages\u2019, wizards who follow this tradition prefer spells that\r\nchange their body and those of others, for better or for\r\nworse, and can sometimes be found as doctors, specialized\r\nsurgeons, or lone practitioners of their craft.\r\n[hr]\r\n[h1]@[Graviturgy Magic](article:a148edeb-e585-4c9d-98d0-cd240d32c39d)[\/h1]\r\nUnderstanding and mastering the forces that draw bodies of matter together or drive them apart, the students of the Graviturgy arcane tradition learn to further bend and manipulate the violent energy of gravity to their benefit, and the terrible detriment of their enemies.\r\n[hr]\r\n[h1]@[Guild Wizardry](article:ae3c3de0-1024-42d9-b328-0f6a0f42ab31)[\/h1]\r\nNatural talent and a quick mind are only the bare\r\nbeginning of being able to wield the arcane arts. Achieving\r\ntrue mastery requires personal dedication and self discipline, rigorous training, and access to libraries full of\r\nancient grimoires and crumbling scrolls. In many places\r\nno special organizations or traditions exist to guide\r\nwizards and other arcane spellcasters along their way;\r\nmagic-users come to their full powers and wield their\r\nspells as they see fit. But in other lands, magic is regarded\r\nas too important\u2014or too dangerous\u2014to be left in the\r\nhands of the self-taught dabblers. In these lands, magic is\r\ntaught and practiced by members of special orders, guilds,\r\nsocieties, brotherhoods, and cabals who jealously guard\r\naccess to their powers and seek to control their use.\r\nThese guilds arise for many reasons. Some exist to\r\npreserve arcane traditions and instruct new spellcasters\r\nin arcane powers. Others organize the efforts of their\r\nmembers in the service of a worthy (or sometimes not so\r\nworthy) cause.\r\nSome guilds are large, formal hierarchies in which\r\nmembers are expected to obey the orders of their\r\nsuperiors, while others are small fellowships in which no\r\none member is considered superior to his or her fellows.\r\nA wizard\u2019s guild might operate openly or exist as a\r\nhidden society. Members of openly active orders typically\r\nproclaim their allegiance with a highly recognizable\r\ngarment or symbol; for example, wizards of the\r\nArcane Brotherhood wear robes of similar cut and style,\r\nbut each is a different color or special pattern, Many\r\norganizations in Faer\u00fbn\u2014wizardly and otherwise\u2014mark\r\nthe membership with special pins, brooches, or clasps,\r\nwhether they are worn openly or in a hidden place. Other\r\norders favor such identifiers as tattoos, unique hairstyles\r\nor grooming, or implements of a particular design.\r\nMembers of secret orders avoid any outwardly\r\ndistinguishing marks, of course, but often have secret\r\nsigns they can use to prove their identity to others of their\r\ngroup\u2014for instance, a pendant worn under one\u2019s shirt,\r\na ring that isn\u2019t very obvious to a casual viewer, or a\r\nbrand hidden beneath robes.\r\n[hr]\r\n[h1]@[Hedge Mage](article:0b607eda-45dd-46e7-9417-4a4c35a6b8cc)[\/h1]\r\nAlthough the name was always intended to be an insult for\r\nthose who do not follow a specific school of magic, and\r\ninstead apply their wits to the broadest applications of its\r\ndepths, the moniker has been adopted by those who wander\r\nin search of all things arcane. Their skills and abilities allow\r\nthem greater flexibility, and they have a keener eye for theory.\r\n\r\n[hr]\r\n[h1]@[Incarceration](article:9fce5115-024c-4df7-95f5-baa99dc2d9fe)[\/h1]\r\nWhenever dangerous creatures, powerful monsters, or\r\ninfamous criminals need to be hunted down, apprehended\r\nand locked away, people often call upon wizards of the\r\ntradition of Incarceration. Known as \u2018arcane jailers\u2019 or\r\n\u2018bounty mages\u2019, these wizards combine elements of\r\nabjuration and conjuration magic into a specialized skill set\r\nconsisting of spells and abilities that allow them to track\r\nand capture their enemies. Followers of this tradition often\r\nwork alongside other bounty and monster hunters.\r\n[hr]\r\n[h1]@[Lore Mastery](article:da9073c7-d656-47e8-bd31-cd18f8c7049c)[\/h1]\r\nLore Mastery is an arcane tradition fixated on\r\nunderstanding the underlying mechanics of\r\nmagic. It is the most academic of all arcane\r\ntraditions. Known as savants, followers of this\r\ntradition are a bookish lot who see beauty and\r\nmystery in the application of magic. The promise\r\nof uncovering new knowledge or proving (or\r\ndiscrediting) a theory of magic is usually\r\nrequired to rouse its practitioners from their\r\nlaboratories, academies, and archives to pursue\r\na life of adventure.\r\n[hr]\r\n[h1]@[Mage Hunter](article:6f6034ce-fc14-4084-aa89-12640f1a6db8)[\/h1]\r\nSome societies deem the practice of magical arts as\r\nsacred and too dangerous to be taught to any but a worthy\r\nfew. In order to prevent the weave from being defiled by\r\nrenegades some institutions regulated the use of magic in\r\ntheir region. Those who tracked and dealt with offending\r\nspellcasters were known as mage hunters.\r\n\r\nWith the influx of many new creatures and magics from\r\nbeyond the Material Plane, mage hunters of today have\r\nshifted their focus from regulators to preservers. They\r\nstrive to hunt down and eliminate magical threats and\r\nextraplanar entities, vowing to never allow corrupt and\r\ntwisted magics from ravaging their homeland.\r\n[hr]\r\n[h1]@[Martial Arcana](article:dd109608-bb32-43c9-9ff4-1a5b9a54278f)[\/h1]\r\nSome schools of arcane thinking focus on training wizards for\r\nwar, while others train wizards to embrace a particular school\r\nof magic. Other traditions elect to teach wizards to use their\r\ntime and magic to turn their bodies into weapons. Some\r\nwizards choose to adapt their extensive education to\r\nspecialize in alternative uses of transmutation, evocation and\r\nabjuration magics, combining them with their physical\r\nprowess to further strengthen themselves, with a nearly\r\nmonastic dedication.\r\n[hr]\r\n[h1]@[Metallurgy](article:61b5584b-e9e0-4a78-81ff-fbff23b79830)[\/h1]\r\nThere are those students of magic who study the ways of\r\nmodifying and controls certain materials and elements.\r\nStudents of the tradition of Metallurgy are no exception,\r\ninsisting that metal should be classified in the same\r\ncategory of important elements as those of fire, air, earth,\r\nand water. These wizards favor spells that control metal\r\nand effect weapons and armor.\r\n[hr]\r\n[h1]@[Pathology](article:1b394871-f7fa-44e2-9a51-9d9b2c5485fd)[\/h1]\r\nThe world is full of sickness, plagues, poisons, and\r\nillnesses of all kinds. Those who follow the arcane tradition\r\nof Pathology know this very well, and choose to focus their\r\nstudies on gaining knowledge of diseases and poisons, and\r\nhow to both control their effects. Pathologists of \u2018plague\r\nmages\u2019, as they are called, favor spells that deal with poison\r\nand disease, and are often found working as doctors,\r\nmedical experimenters, or wielding the strength of\r\ndiseases for their own personal use.\r\n[hr]\r\n[h1]@[Philosophy](article:6eada44a-9969-4ed5-a118-06a36208152f)[\/h1]\r\nYour studies focus on trying to understand magic at the\r\nmost fundamental level; \u2018what is the true, philosophical\r\npurpose of magic in the world?\u2019 \u2018In what ways are magic\r\nbest suited to serve society, the world, and the universe\r\nitself?\u2019 Your pursuit of magical inquiry delves into both the\r\npractical use of magic and the esoteric value of it.\r\nFollowers of the tradition of Philosophy are wielders of\r\nextraordinary magic, and are often found in counsel to\r\nmagical universities, royal courts, or teaching magic to\r\nboth rich and common folk alike. However, various\r\nworldviews, ethical theories and conclusions can lead\r\nphilosophers down any moral or occupational path in life\r\n[hr]\r\n[h1]@[Ring Warden](article:5ab1d004-e361-41fb-ba26-83cd73f152df)[\/h1]\r\nThe dwarves long ago discovered the means to imbue\r\nmagic into metal rings, and the ring wardens were\r\nborn. With a focus on the school of transmutation,\r\nthey blend dwarven craftsmanship with arcane\r\nmight. The ring wardens are rare outside dwarven\r\nnations, but they are easy to recognize thanks to their\r\nsignature ring-staves.\r\n[hr]\r\n[h1]@[School of Abjuration](article:f33e55f2-ce7f-46e9-873d-e6087d8e779b)[\/h1]\r\nThe School of Abjuration emphasizes magic that blocks, banishes, or protects. Detractors of this school say that its tradition is about denial, negation rather than positive assertion. You understand, however, that ending harmful effects, protecting the weak, and banishing evil influences is anything but a philosophical void. It is a proud and respected vocation.\r\n\r\nCalled abjurers, members of this school are sought when baleful spirits require exorcism, when important locations must be guarded against magical spying, and when portals to other planes of existence must be closed.\r\n[hr]\r\n[h1]@[School of Architecture](article:5e65b107-5870-449e-a43c-68528b033f2f)[\/h1]\r\nBehind every great ruler is their seat of power, and behind every\r\nseat, its creator. The greatest civilizations are crafted by more\r\nthan the hands of of their workers, from more than brick and\r\nstone; they are born from the minds of the greatest architects,\r\nand you stand proud amongst their number.\r\n[hr]\r\n[h1]@[School of Astronomy](article:b9857d58-58f6-4eca-97aa-b7725a6dcf09)[\/h1]\r\nThe observation of the stars and celestial bodies of the greater\r\nuniverse is known as astronomy, with wizards who practice\r\nthis tradition being known as astronomers. They study the\r\ndifferent properties of the stars, and learn to create their own\r\nminiature celestial bodies.\r\n[hr]\r\n[h1]@[School of Biowizardry](article:be3ff6ad-1de5-41ef-99ab-9e6b0bbac751)[\/h1]\r\nWizards who study the School of Biowizardry have an affinity\r\nfor using magic to improve the body.\r\n[hr]\r\n[h1]@[School of Conjuration](article:3b9ff032-cd57-4827-8c0e-b26cc93311cd)[\/h1]\r\nAs a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.\r\n[hr]\r\n[h1]@[School of Diabolism](article:f91c477b-9f77-4c3e-ba1e-e36a3b6241ec)[\/h1]\r\nAs a diabolist, you dip your toes into the darkest powers in the\r\nmultiverse; the fires of the Nine Hells, the chaos of the Abyss,\r\nand the enticing power of the lower planes. Some diabolists\r\nhold strong to their principles, using the magic of hell in\r\npursuit of good, but many, many more find themselves\r\nconsumed by the evil of the fiends below.\r\n\r\nThe School of Diabolism is rarely a formal tradition, more\r\noften a practice passed down through a family line, ancestors\r\nleaving their lifetime of knowledge, secrets, and, most often,\r\ndebts, to their unlucky inheritors. These diabolists have little\r\nchoice but to learn the art: either practicing the means to\r\ndefend themselves, or being left defenseless against devils and\r\ndemons come to claim their soul.\r\n\r\n[hr]\r\n[h1]@[School of Divination](article:bd84b196-70e7-40bd-a6ad-aa7982265b3b)[\/h1]\r\nThe counsel of a diviner is sought by royalty and commoners alike, for all seek a clearer understanding of the past, present, and future. As a diviner, you strive to part the veils of space, time, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.\r\n[hr]\r\n[h1]@[School of Dracomancy](article:5c5e68af-4e8a-41d9-9b16-d82381fbb20c)[\/h1]\r\nWizards who study under the school of dracomancy hold\r\ndragons in the highest regard. Studying these creatures of the\r\nutmost power and knowledge, wizards seek to learn all they\r\ncan, in hopes that they may draw from such a force\r\n[hr]\r\n[h1]@[School of Enchantment](article:1ad93597-8439-45d3-8a83-886c6ca680b4)[\/h1]\r\nAs a member of the School of Enchantment, you have honed your ability to magically entrance and beguile other people and monsters. Some enchanters are peacemakers who bewitch the violent to lay down their arms and charm the cruel into showing mercy. Others are tyrants who magically bind the unwilling into their service. Most enchanters fall somewhere in between.\r\n[hr]\r\n[h1]@[School of Etymology](article:8170d536-d658-4854-b824-7b8cb495986b)[\/h1]\r\nThe School of Etymology employs the use of ancient\r\nlinguistic techniques used to engrave runes onto the\r\nmaterial plane. Called etymologists, these mages\r\nspecialize in the study of languages that are rare or long\r\nforgotten by mere mortals.\r\nAncient languages have always been the interest of\r\nscholars and wizards because of the spells found\r\nthroughout history. This school of wizard believes that\r\nthe very origin of magic could be found through the study\r\nof these languages.\r\n[hr]\r\n[h1]@[School of Evocation](article:23a61eb3-153a-4e93-a6d7-9ddd16426176)[\/h1]\r\nYou focus your study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Some evokers find employment in military forces, serving as artillery to blast enemy armies from afar. Others use their spectacular power to protect the weak, while some seek their own gain as bandits, adventurers, or aspiring tyrants.\r\n[hr]\r\n[h1]@[School of Geomancy](article:b288305a-70dc-40bf-81f9-a9753f248865)[\/h1]\r\nWhile bending the elements to one's will is no extraordinary\r\nfeat to practitioners of the arcane it takes a certain type of\r\nindividual to seek control over the earth around them. The\r\nschool of geomancy offers these folk just that. It teaches\r\nwizards techniques to control the earth around them raising\r\nit into stones that can then manipulate their enemies in\r\nvarious ways.\r\n\r\n[hr]\r\n[h1]@[School of Gravity](article:675973c4-08c1-4265-8a5c-9bb360d4bf69)[\/h1]\r\nThese wizards are dedicated to the study of gravitational\r\nmagic. This magic is focused on battlefield control and\r\nmanipulation of the movement of others. Though it doesn't\r\ncome through ritual or meditation as it does to most, they\r\nwield gravitational magic with as much force as any other. To\r\nthem, it is a unique force of the universe to tap into and\r\nunderstand.\r\n[hr]\r\n[h1]@[School of Heliomancy](article:92250b7b-202a-471d-98b1-2aa2a29a6131)[\/h1]\r\nAs a heliomancer, you focus your studies on the magical energy\r\nof the sun, and use it to create powerful bursts of radiance and\r\ndazzling displays of light. Though much of your magic is\r\nnormally considered divine, you have managed to emulate these\r\nsame spells and effects through rigorous study and careful\r\nexperimentation. Some heliomancers learn their magic with the\r\ncompany of clerics, and become respected members of a temple\r\nor shrine. Others learn their magic in academic institutions\u2014\r\nthough most institutions only focus on the regular schools of\r\nmagic, some teach rarer traditions such as this one.\r\n[hr]\r\n[h1]@[School of Illusion](article:b4b2ce8c-89a0-4c8a-9556-fcc7d214130d)[\/h1]\r\nYou focus your studies on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk. Your magic is subtle, but the illusions crafted by your keen mind make the impossible seem real. Some illusionists \u2014 including many gnome wizards \u2014 are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their illusions to frighten and fool others for their personal gain.\r\n[hr]\r\n[h1]@[School of Inversion](article:102b76e4-7437-4833-973f-5acabc94280c)[\/h1]\r\nThe School of Inversion teaches its students to counter all\r\nthe other Arcane Traditions, through a mystical force that\r\nutilizes the Void; an interdimensional plane that is thought to\r\nerase any existence. Wizards that follow these teachings\r\nhighly revere Beholders, as they consider them one of the\r\npurest forms of magic, believing they were born from the\r\nVoid and carefully studying their nature and capabilities\r\n[hr]\r\n[h1]@[School of the Loom](article:764fbccf-8167-4c32-a89e-2303bfe0c2e5)[\/h1]\r\nWizards who study the School of the Loom focus on magic\r\nthat goes into creating a specialized garment for themselves\r\nknown as a spell robe as well as creating cloth that allows\r\nthem to embroider spells into clothing. Some loomers find a\r\nlucrative living making magical clothing for snooty, rich\r\nnobels who desire rare and powerful magical items and\r\nvaluable treasures. Other members of the School of the\r\nLoom use their powers to create spell robes to enhance\r\nthemselves, allowing themselves to fight unenhibited by their\r\nlack of a physical ability to wear heavy armors like their\r\ntougher, more muscular fighter and paladin companions.\r\n[hr]\r\n[h1]@[School of Malpractice](article:6220c2d7-fe4d-4b75-ae58-b02ee4656ef4)[\/h1]\r\nThe School of Malpractice believes that the rules are\r\nmore like guidelines, and the guidelines are more\r\nlike casual suggestions only followed by the close\r\nminded and inadequate. Structure and oversight are\r\nonly for those without the talent to innovate, a view\r\nwhich (fortunately for the world) means that relatively few apprentices from this school survive to exercise their craft for any significant length of tim\r\n[hr]\r\n[h1]@[School of Necromancy](article:c1a1f510-4186-478c-b1cc-ef32c7b6ee22)[\/h1]\r\nThe School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.\r\n\r\nMost people see necromancers as menacing, or even villainous, due to the close association with death. Not all necromancers are evil, but the forces they manipulate are considered taboo by many societies.\r\n[hr]\r\n[h1]@[School of Philosophy](article:212cdad9-b67b-4027-81bc-6a6ea4c6010d)[\/h1]\r\nAs a member of the School of Philosophy you are as much a theorist as you are a practitioner of arcane arts. A student of magic, you do not focus on a single school but seek to use logic and methodology to explore all mystical secrets. Other schools denounce the rhetoric of these so-called philosophers, often faulting them for sharing the esoteric teachings that most seek to keep to themselves.\r\n[hr]\r\n[h1]@[School of Pyromancy](article:740ec197-8f9d-4839-86a8-7e4319795545)[\/h1]\r\nAs a member of the School of Pyromancy, you have honed your\r\nability to harness the destructive power of elemental fire. Though\r\nthis school is often considered a sub-branch of the School of\r\nEvocation, it also employs the use of transmutation magic that\r\ncontrols fire, and is overall more specialized than an evoker.\r\nCalled pyromancers, members of this school are often in high\r\ndemand in times of war, where their offensive power can be used\r\nto redefine the battlefield and turn the tides of war. While many of\r\nthe most famous pyromancers are those employed in a state\u2019s\r\nmilitary, many others are self-employed, working as adventurers,\r\nmercenaries, or even simple bandits.\r\nWhile pyromancers are most well-known for their offensive\r\ncapabilities, they are also capable of defending themselves. The\r\nflames they conjure can also come to their defense, rebuking\r\nattackers and thereby dissuading enemies from approaching them.\r\nPyromancers are highly versatile, and not to be underestimated.\r\n[hr]\r\n[h1]@[School of Reawakening](article:01295091-be72-4730-9611-dd1e9965aeea)[\/h1]\r\nAs a member of the school of reawakening, you combine the\r\nforces of necromancy with the power of conjuration. By\r\ntransforming the necromantic energies of the creatures you kill\r\ninto completely new conjurations, you bridge the gap between\r\nthese two school of magic, creating a hybrid school that combines\r\nelements of both Conjuration and Necromancy. As you progress,\r\nyou learn to shape together ever more powerful conjurations.\r\n[hr]\r\n[h1]@[School of Reconstruction](article:81b5fc99-0eba-42eb-9168-3c2c8cf549d7)[\/h1]\r\nYou focus your study on manipulating magic in a way\r\nthat turns the destructive power of arcane evocation\r\ninto rejuvenating magic. For others, this gift manifests\r\nfrom faith, a pledge to a patron, or a deity\u2019s behest.\r\nMany arcane colleges have unlocked these regenerative\r\npowers from tireless hours poring over holy texts and\r\nalchemical manuals. While most wizards find outlets as\r\ntalented enchanters, military artillery, or ward-makers,\r\nthe students of this school could apply their versatility\r\nto any employment in nearly every setting, even that of\r\nan adventurer.\r\n[hr]\r\n[h1]@[School of the Honey Mage](article:d6280948-a857-4b5c-8f09-5c799f8d4fe7)[\/h1]\r\nThe school of the Honey Mage uses exclusively a series of\r\nhedge wizard-esque spells that require bees. Bumblebees,\r\nhoney bees, potentially even wasps and other insects. These\r\nwizards often come from humble origins in honey farms, or\r\nwere actually once hedge wizards themselves that found a\r\nfocus with insects. Despite the apparently silly nature of this\r\nschool of magic, its effectiveness in combat and adventuring\r\nlife is undeniable.\r\n[hr]\r\n[h1]@[School of Transmutation](article:84695b69-ee25-42c0-b4f7-8adff0ab727c)[\/h1]\r\nYou are a student of spells that modify energy and matter. To you, the world is not a fixed thing, but eminently mutable, and you delight in being an agent of change. You wield the raw stuff of creation and learn to alter both physical forms and mental qualities. Your magic gives you the tools to become a smith on reality\u2019s forge.\r\n\r\nSome transmuters are tinkerers and pranksters, turning people into toads and transforming copper into silver for fun and occasional profit. Others pursue their magical studies with deadly seriousness, seeking the power of the gods to make and destroy worlds.\r\n[hr]\r\n[h1]@[Shadow Weave Wizardry](article:7441642c-616f-436b-ac4e-0f5df5c563d4)[\/h1]\r\nSome wizards that discover the existence of the Shadow\r\nWeave can manipulate the shadowy energy on it,\r\ngaining permanent traits of this dark magic. Most of the\r\nshadow adepts are worshipers of Shar, the Mistress of\r\nthe Night and owner of the shadow weave, since hardly\r\nsomeone can access the shadow weave without the\r\nconsent of Shar. However, a few wizards fool or brave\r\nenough, dare to use the shadow weave without Shar\u2019s\r\npermission, becoming outcasts hunted by Shar\u2019s\r\nfollowers.\r\n[hr]\r\n[h1]@[Shrouded Arts](article:d929120b-d539-4d2a-b024-cb0ecb545c4e)[\/h1]\r\nThe tradition of the Shrouded Arts is one not well known by\r\nthe general populace, and its practitioners prefer to keep it\r\nthat way. Blending arcane techniques of illusion and\r\nenchantment, shrouds have honed their skills to excel in\r\ncovert operations: infiltration, espionage, stealth and\r\nsubterfuge. An experienced shroud can infiltrate a castle,\r\nsabotage an outpost, or steal critical documents, all without\r\nraising suspicion.\r\nThe powers of subterfuge granted by this tradition draw\r\nstudents from across the moral spectrum. Some shrouds\r\nalign themselves with noble causes, working alone or with\r\nclandestine organizations to expose corruption or learn the\r\nplans of mighty villains. Others exploit their abilities to\r\nplunder hidden secrets, using them to gain power. A few\r\nsimply adopt the Shrouded Arts out of necessity, seeing them\r\nas the only way to survive in places where use of arcane, or\r\nunsanctioned, magic is outlawed.\r\n[hr]\r\n[h1]@[Soul Sage](article:09b859a7-fc89-4834-affc-85556cb62e00)[\/h1]\r\nYou focus your studies on magic that comes from the soul,\r\nbringing forth abilities that revolves around drawing out the\r\nstrength of souls to aid you and to speak with the souls of\r\nthe departed. A rare tradition to see practiced, most soul\r\nsages are often mistaken as necromancers, but that is far\r\nfrom the truth; soul sages rarely focus on bringing a body\r\nback to life, but instead choose to speak with souls and\r\nspirits, and are often found as shamans, spiritual\r\ncounselors, or are simply seekers of understanding the\r\nafterlife or immortality.\r\n[hr]\r\n[h1]@[Spellshifter](article:9b3e31cd-67ad-40dc-a04a-baa129c0c042)[\/h1]\r\nA prodigal savant breaks the bounds of what is known by inventing their own version of a spell. A disastrous dropout creates an explosion of magic with effects never seen before. These are both examples of Spellshifters: wizards that one way or another have developed the ability to mutate and transform the very components of their spells tailoring their magic to fit their needs.\r\n[hr]\r\n[h1]@[Stormsinger](article:91b0e8c6-5f3a-4c50-824a-2b7226a1a8ae)[\/h1]\r\nThere are some wizards who understand that, after enough\r\nstudying and practice, magical power can be harnessed\r\nfrom the raw power of storms. These wizards, known as\r\n'Stormsingers', develop a unique form of magic known as\r\nthe 'Stormsong', which grants them strength against\r\nlightning and thunder, as well as increased speed.\r\nFollowers of this tradition often find peace and solitude in\r\nthe presence of mighty tempests and gales, living in areas\r\nwith where they occur frequently as they continue studying\r\ntheir behavior and perfecting the art of the Stormsong.\r\n[hr]\r\n[h1]@[Tidecaller](article:21bbfb29-169f-48cc-823f-de4b371bb983)[\/h1]\r\nTidecallers are a rare kind of wizard, bravely exploring the\r\nvast seas of the world to learn about the magical wonders\r\nthat lie beneath the waves. They are wizards who master\r\ntechniques of sailing and maneuvering in water, wielding\r\nweapons of the sea, and draw strength from the cold\r\ndepths of the oceans. Followers of this tradition are usually,\r\nfound out near or on the seas, aiding ships in smooth\r\nsailing and helping to explore uncharted territories, often\r\nsinging. It is not uncommon to see these wizards befriend\r\nsome druids or storm sorcerers, or even see Tidecallers\r\ncommanding ships or fleets themselves.\r\n[hr]\r\n[h1]@[War Magic](article:76242c76-3fcb-427b-925f-e500dab2aeda)[\/h1]\r\nA variety of arcane colleges specialize in training wizards for war. The tradition of War Magic blends principles of evocation and abjuration, rather than specializing in either of those schools. It teaches techniques that empower a caster\u2019s spells, while also providing methods for wizards to bolster their own defenses.\r\n\r\nFollowers of this tradition are known as war mages. They see their magic as both a weapon and armor, a resource superior to any piece of steel. War mages act fast in battle, using their spells to seize tactical control of a situation. Their spells strike hard, while their defensive skills foil their opponents\u2019 attempts to counterattack. War mages are also adept at turning other spellcasters\u2019 magical energy against them.\r\n\r\nIn great battles, a war mage often works with evokers, abjurers, and other types of wizards. Evokers, in particular, sometimes tease war mages for splitting their attention between offense and defense. A war mage\u2019s typical response: \u201cWhat good is being able to throw a mighty fireball if I die before I can cast it?\u201d\r\n[hr]\r\n[h1]@[White Necromancy](article:654466b0-e431-4302-ad18-1676b37fc753)[\/h1]\r\nWhile many who study the art of Necromancy give in to the temptations of power over life and death and the worldly power that goes with it, there are some that use their knowledge for the greater good. Both Necromancers and White Necromancers concern themselves with the undead, though their interests are entirely different. Unlike traditional Necromancers, who deal in the raising and controlling of the dead, White Necromancers seek to lay the dead to rest and peer beyond the veil to get a better understanding of life. However, despite their best intentions, they still suffer from the same stigma as their less scrupulous cousins.\r\n[hr]\r\n[h1]@[Witchcraft](article:d3a10e04-e40f-4eb2-b64b-a95bd2a8a815)[\/h1]\r\nBefore the times of prestigious magical institutions and\r\nuniversities, there were those who first discovered the arts\r\nof the arcane, in its raw and primal form. These wizards\r\nwere the herald for a magical tradition known as\r\nWitchcraft. The wizards and witches who follow this\r\ntradition hone their magical skills through the acquisition\r\nof unique magics called Crafts, and later Grand Crafts, as\r\nwell as learning spells the usual wizard would not be able\r\nto. Many who study the tradition of Witchcraft can be seen\r\nas either guides and village elders, or as sinister and dark\r\npractitioners of the arcane. However, while some places\r\nmay be more accepting to students of witchcraft, other\r\nestablished universities or regions may have a much more\r\ndemeaning view of these magical practitioners, even going\r\nso far as to hunt them down","tabledata":"","tags":"Wizard,Classes","isShared":"on","templateId":"25","blockId":"105527","world":"5f6f92f6-d12b-4dad-9ea7-eabcd38bb19c","folder":""}