{"name":"Call Lightning","spell_level":"3-level","school":"Conjuration","classes":"Druid","casting_time":"1 action","range":"120 feet","duration":"up to 10 minutes","components":"VS","materials":"","requires_concentration":"1","spell_description":"A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range above you. The spell fails if you can\u2019t see a point in the air where the storm cloud could appear (for example, if you are in a room that can\u2019t accommodate the cloud). When you cast the spell, choose a point you can see under the cloud. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell\u2019s damage increases by 1d10.","higher_levels":"When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.","source":"SRD","tags":"Druid, d3, 3rd, spell","templateId":"3000","blockId":"1030987","world":"c71e429c-d1e9-45b3-90a5-4430c327a92c","folder":"14474","isShared":"on"}