Atmosphere music links -
note: Generally will use variations of these Pieces for their respective vibes.
note: This list is ordered in terms of events as they happen, not acounting for backtracking but it generally works in conjuction with the list of rooms entered including repeat visits.
However I think when new things appear in already explored enviroments (i.e. damaged lift and stairs) the motif will twist and chance slightly in those discovery moments to adjust for that.
menu:
over a view of Trello tower
https://youtu.be/PlgjtKPtpT8?si=x20bg__blDg3Q4qO
I think a little motif of the plucky guitar will lightly play (incorporated in) to the track of whenever (we could randomise his 2 or 3 encounters maybe even based on player choice) Vincent appears.
strange, spooky and mystical
opening and entrance hallway -
https://youtu.be/40EdYF5KMMA?si=7AlM4p10OnPO5Mb0
something like the above for the intro before he enters the building to set the foggy dreamy vibe,
farmiliar yet unsettling.
https://youtu.be/3oX5LiAkZbs?si=9LSReCsZJNo1UJ0J
Mostly the first half of this track (when he has entered the building) to create unsettling vibes but also blending in the sounds of Machines like the lift etc.
Elevator -
https://youtu.be/40EdYF5KMMA?si=7AlM4p10OnPO5Mb0
This again but almost like digetic elvator music now.
level 8 - Entrance Hallway
https://youtu.be/3oX5LiAkZbs?si=9LSReCsZJNo1UJ0J
first half of this again (saving the second half sounds more for when threats are in the area)
I have loads of music vibes I could get excited about and through out there however I think keep
it simple and consistent.
Level 8 - connective corridor
https://youtu.be/4-oR6OMpSSk?si=a9tT6yRnn2o6UYuU
low key and windy.
Level 8 Balcony Walkway
https://youtu.be/4-oR6OMpSSk?si=a9tT6yRnn2o6UYuU
Flat 88 -
https://youtu.be/Ms4dfLzPyHA?si=Z_RIaJBs3tEums9C
Ominous but without the wind motif, creates ambience and unsettles, will incorporate with hopefully sounds of the real building and British household objects like planned with the other places but Especially inside the flats.
Lilith Encounters -
(This may vary by room but will always be in this vain and definitley for the first one)
https://youtu.be/ZQw7sWA7BZk?si=1Va0uMdLcbgNBw48
Level 10 - Hallway
https://youtu.be/3oX5LiAkZbs?si=9LSReCsZJNo1UJ0J
Level 10 - connective corridor
https://youtu.be/4-oR6OMpSSk?si=a9tT6yRnn2o6UYuU
Level 10 Balcony Walkway -
https://youtu.be/4-oR6OMpSSk?si=a9tT6yRnn2o6UYuU
Store Room -
https://youtu.be/40EdYF5KMMA?si=7AlM4p10OnPO5Mb0
Create a simialr vibe of safety as the lift to break up tension.
Hunter encounter -
https://youtu.be/O6rYfLciwt8?si=MbpQZpFYpPFw751x
Starts after you hear it come in.
Flat 106 -
https://youtu.be/Ms4dfLzPyHA?si=Z_RIaJBs3tEums9C
a variant of this idea.
Scaling the wall to the flat below -
https://youtu.be/O6rYfLciwt8?si=MbpQZpFYpPFw751x
this but with a combo of this
https://youtu.be/4-oR6OMpSSk?si=a9tT6yRnn2o6UYuU
Flat 98 -
Combo of this
https://youtu.be/Ms4dfLzPyHA?si=Z_RIaJBs3tEums9C
with this (playing through the wall to help the player realise the need to crawl under to reach the next flat)
https://youtu.be/SJ_aTmbfGLE?si=UqoFTdoMlIUy0u6E
we can actaully use this as it is royalty free, but it is stuck on a twisted record scratch loop in the neighbouring flat.
flat 97 -
https://youtu.be/SJ_aTmbfGLE?si=UqoFTdoMlIUy0u6E
louder as in flat, the record won't stop playing it if attempted it just makes it run backwards and the room turn red.
Secret Room -
NIN piano motif
https://youtu.be/SJ_aTmbfGLE?si=UqoFTdoMlIUy0u6E
This but also with the trickle down machine noises mentioned later in these notes.
level 9 - balcony walk way -
https://youtu.be/4-oR6OMpSSk?si=a9tT6yRnn2o6UYuU
Level 9 connective corridor -
https://youtu.be/4-oR6OMpSSk?si=a9tT6yRnn2o6UYuU
Level 9 - Entrance Hallway -
https://youtu.be/3oX5LiAkZbs?si=9LSReCsZJNo1UJ0J
Level 11 Hallway -
https://youtu.be/3oX5LiAkZbs?si=9LSReCsZJNo1UJ0J
amp up the machinery sounds for this one
Level 11 connective corridor -
https://youtu.be/4-oR6OMpSSk?si=a9tT6yRnn2o6UYuU
amp up the machinery sounds (see final boss also) yet more and mix it in with the airy sounds.
Level 11 Balcony Walk Way -
https://youtu.be/4-oR6OMpSSk?si=a9tT6yRnn2o6UYuU
Same again but even more intense machinery vibes.
Maintanance room -
https://youtu.be/40EdYF5KMMA?si=7AlM4p10OnPO5Mb0
Tension break, safe vibes.
Trickle Down Machine Room (and final boss theme):
https://youtu.be/8ZGBfr119Qc?si=-dM3Aha_33RBHwzk
The two sort of main sounds that make up the above piece could be part the boss movements and also the trickle down machine working.
Closer -
https://youtu.be/Em2awmR9cH0?si=26Ow-9yHLJ7pThGT
As we see the news report on the tv and it goes back to normal aesthetic before the credits with photos of the real place.
Visual references -
Below are some visual references from movies that can cover a lot about tone and lighting and aesthetic.
However there are films like the raid that are good vibe wise but I won't include for carious reasons.
Also I will include a clip of the woodside apartements from Silent Hill 2 which has been a MASSIVE insporation.
Also the RE3 final boss for the trickle down machine and mantienance floor/rooms and store rooms vibes and Elevator vibes.
Silent Hill 2 2001 - Woodside apartements compilation short -
https://youtube.com/shorts/kI3sG_evQ8Q?si=X2O02WNFBgr5SE9e
I think Lilith should have Gangly sort of animations and similar sounds (as well as sounds like she is sucking in energy) to the creature at the end.
I also think we could benefit from having no music in the stair well and more occasionally the inner workings of the building clanginging etc like the first Alien film.
Michael Myers - Halloween 1978 and the game (2026) -
https://youtu.be/AiGP70XljBs?si=kS4m30W5gcN2qoiA
This is how I want the Stalker enemy to behave, like a floating force of nature
the shadow appearance is like the evil inside that we can't understand and then it is in human form, the stalker in shadow will be it's true self but we can't see it as we cannot concieve of it.
https://youtu.be/V3FZHQ9R_50?si=iYW6ekW_vlFtsxbE
How he operates in the film and how he just listly wanders along.
Pulse 2001 -
https://youtu.be/4aKY-DTPPqw?si=nc2Dc9n8m3UpKVtg
https://youtu.be/MpsXvHMUQ3Q?si=NFbUysiJgSVbyK7v
Everything about the lighting, the vibes and the way cyberspace is used is exactly what I want in this project. Eldritch and Cyberpunk vibes, very unsettling and very ambient.
https://youtu.be/ApkGy_KWy70?si=R2x3Gbsyw8aOGiNc
above is how I want Liltih to sort of feel.
This was part of my inspiration for her.
Se7en 1995 -
https://youtu.be/FD7w2l88dl8?si=tJuhS15DuSZGN_vo
This intro in icky feel is how I want flat 96 to have in energy.
Also general just lighting and feel vibes.
Alien 1979 -
https://youtu.be/NZbcLIXhyxA?si=-oqhLuH-WRgvNg4i
Fear of the unknown, of screen violence left to the imagination, haunting and oppresive vibes in the tight corridors.
Organic bio mechincal nightmare.
Also, lighting and shadow for the mystique of the unknown entity (when this came out it wasn't as ubiquitus as it is now)
Aliens 1986 -
https://youtu.be/aHjRQJZsUGg?si=y5S5qmzDdXnWKT3G
Only for the location on this one.
It is how I imagine the secret room to look when you climb up the ladder if the wall gets broken in 96.
Resident Evil 3 1999 -
https://youtu.be/WMT0wJKqolM?si=tANtNVNj-TMYQkUi
Also note the vibes of getting away with little time to spare and the lies in the news about an explosion and the explosive ending itself (even if not nuclear in our case)


