Outside Trello Tower.
Player not in control yet.
Fog.
Almost looks like it is snowing and Winter.
Graffiti.
Damaged sign that flashes a little.
Vincent Bliss's car (A Hearse)
Jay's car which he walks from, a sort of retro Government Sedan type vehicle.
Entrance Hallway -
Player is now given control.
only visited once.
disheveled.
stained.
Similar to silent hill 2 flats.
population sign.
rusted stairs, ascending up into darkness.
Rusty, slow elevator.
cramped other than when going up into the darkness.
Elevator 1 -
Entered from the Entrance Hallway.
Graphite.
Rust.
Missing buttons.
Only entered once.
Level 8 Hallway-
Entered upon exiting the lift.
Very similar to the entrance.
Dark.
Blocked off areas (especially later when the stairs collapse).
More ominous graffiti.
Level 8 connective corridor -
Glass with brown stains.
Cracks.
A little bit like the tunnels connecting parts of Rapture in Bioshock.
Level 8 balcony walk way -
Long.
Distorted view of the city.
different belongings outside the various flats (plants, work boots maybe a bike)
use references images of council estates.
Flat 88 -
dingey,
retro.
sort of early 2000s hacker/conspiracy guy vibes.
use silent hill ref image for size.
Level 9 Hallway -
similar to before with different world building graffiti and details.
Level 10 Hallway -
similar to before with different world building graffiti and details.
Level 10 connective corridor -
similar to before but with different crack shapes.
Perhaps a slight broken bit of window.
Dead bird maybe.
Store Room.
Rusted and disused looking.
Three steel shelfs in a small cubic space.
Messy tool boxes etc.
Flat 106 -
clean compared to 42.
Journalistic stuff around.
Plants.
Framed photos.
Notebooks.
Framed news article on the wall (used for puzzle)
same shape as 88.
Flat 98 -
Disgusting.
Rotting.
Looks like a serial killer lives there.
Mouldy food.
look at RE7 Baker house, Silent Hill 4 and also se7en.
Secret Room -
Only access as an easter egg if a wall is knocked down by the hunter or player.
A ladder up to a small vent.
Bloody corpse of the maintenance officer.
Think the vents in Aliens.
Flat 97 -
Couples home.
Nice vibes turned dark by violence.
eerily abandoned pet stuff.
Family pictures that appear intentionally damaged.
Level 9 Balcony Walkway -
Same as the others with variations on outside items.
Level 9 Connective Corridor.
Same as others with variations in wear and tear and graffiti etc.
Level 11 Hallway -
Similar to before but with a damaged maintenance sign.
Level 11 connective corridor -
Same as before but by far the most unsettling and disheveled.
Level 11 Balcony Walk way -
Similar to before but clearly designed with no public access in mind.
Maintenance room -
Similar to the store room but with a metal desk and PC.
Dirty files.
Rust.
Strange damaged trap door.
Trickle Down Room -
Eldritch.
Mechanical.
Cyberpunk.
Look at Resident Evil 3 (original) final boss room for reference.
Hidden Elevator -
Similar as before but more metallic and wirey.
Clearly not for public use.


