Prologue

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The First Shard


They say the Old Glass saw everything. Every truth, every lie, every path the world might take, past and future held in a single pane, clear as water, sharp as grief.

But nothing perfect lasts.

When it shattered, the pieces scattered, eight shards carrying splinters of that power. Some call them relics. Others call them curses. The scholars in the Lens District have a dozen theories about what the Old Glass was, and the Salt Priests have a dozen prayers for what it left behind. Everyone has a name for the shards. Everyone has an opinion about what they mean, what they want, what they'll do to the fool who holds one too long.

I call mine the voice that won't stop whispering.

But I'm getting ahead of myself. That's what the shard does — pulls you forward, shows you endings before you've lived the middle. Let me start where it started. Not with the shard, but with the city.

Tharros.

You learn a city like Tharros the way you learn a scar: by tracing it, by feeling where the skin thickened and where it split. I grew up in the Lantern Warrens, where the alleys are so narrow you can touch both walls with your arms spread and the paper lanterns hang so thick overhead they blot out the stars. At night the whole district glows, amber and crimson and jade, and the light paints the canal water in colors that don't exist anywhere else. It smells like frying oil and cheap tobacco and the salt-rot that rises from the waterline when the tide pulls back. It smells like home, if home is a thing you carry in your lungs instead of your chest.

Tharros is built on layers. Everyone knows that. The Gilded Quarter sits on marble, and the marble sits on older stone, and the older stone sits on the bones of something no one alive remembers building. The Old Glass. You can see it if you know where to look — panels of fused crystal buried in canal walls, glinting when the lanternlight hits them at the right angle. Fragments in the silt that the dredgers pull up and sell to relic-hunters for a few coppers. Sometimes, at low tide, whole sections of the old city surface in the eastern channels like the ribs of a drowned leviathan, slick with moss and salt, still holding light in ways that glass shouldn't.

The city is built on top of something it has forgotten. Or something it is trying to forget. I didn't understand that then. I do now.

I was fifteen when I found the shard. Or fifteen when it found me — the distinction matters more than I knew.

I was in Veyran's workshop. My master. The man who pulled me out of the Warrens and taught me to cut glass, to read the stress lines in a pane, to hold my hands steady when everything in me wanted to flinch. Three years I'd apprenticed under him. Three years of thinking I'd been saved.

There was a room behind his workshop that he kept locked. I'd seen him go in. I'd heard him talking to something on the other side of the door, low, urgent, the way you talk to a thing you're afraid of. I told myself it wasn't my business. I told myself that for months.

Then one night, the lock was open.

The room was small. Cold. The kind of cold that has nothing to do with weather — the cold of deep water, of stone that hasn't seen sunlight in centuries. And in the center, locked in a cage of warded glass, it sat. A shard no bigger than my palm, jagged at the edges, and full of light. Not warm light. Not the gold of lanterns or the white of stars. A light like the one that lives in the space between a mirror and the thing it reflects, precise, colorless, knowing.

It whispered.

Not words. Not yet. A pressure at the edge of hearing, like someone had pressed their mouth to the other side of a glass wall and spoken my name in a language I'd forgotten I knew. My fingers were on the cage before I understood I'd moved. The warded glass cracked under my touch — not because I was strong, but because the thing inside wanted out, and I was the door it had chosen.

The bond was instant. Cold fire through my veins. My vision fractured — I saw the room, and then I saw the room as it had been a thousand years ago, and then I saw myself from the outside, a boy on his knees with light pouring from his hand like blood from a wound. The voice settled into my skull the way a key settles into a lock it was cut for.

I woke on the workshop floor. The shard was fused to my palm. The scars had already begun to spread — crystalline lines tracing the bones of my hand, cold that never warms, light that never dies.

Veyran found me like that. What he did next — the fire, the smoke, the choice he called mercy — that's a story for later. I survived it. The shard made sure of that.

I didn't set out to find it.
It found me.

Now I hear it in the rain that falls on the canals of Tharros, patient and indifferent, filling every crack. I see its light in every reflection, in wet stone, in dark water, in the glass eyes of masks hanging in shop windows. And sometimes, in places where there should be no light at all, I see something moving in the deep beneath the city, vast and patient, listening.

My hand aches where the scars spread. Cold that never warms.

The more I listen, the more I wonder: am I the one carrying it, or is it the one carrying me?

I don't have the answer yet. But the shard does. It always does.

It's just not telling.

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