| Traditions | Components | |||
|---|---|---|---|---|
| primal | somatic verbal | |||
| Cast | Range | Target | Duration | Saving Throw |
| 2 Actions | - | - | 10 minutes | - |
| Description | You can ask questions of and receive answers from plants, but the spell doesn’t make them more friendly or intelligent than normal. Most normal plants have a distinctive view of the world around them, so they don’t recognize details about creatures or know anything about the world beyond their immediate vicinty. Cunning plant monsters are likely to be terse and evasive, while less intelligent ones often make inane comments. |
|||
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!