You cause the sickle to emit a light in a 30 feet radius that makes darkness into dim light and dim light into bright light.
Activate- Fright Light
You encoat the sickle in a blinding light until the start of your next turn. The next attacks you make with Moon Crescent while Frigh Light is active can cause the following effects depending on the degree of success on the attack.
Critical Success. The target gains Blinded and creatures besides you within a 10 foot radius for 1 round.
Success. The target gains the Dazzled condition for 1 round.
Failure. The target is considered Off-Guard on the next attack against it.Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
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