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Ethereal Walker in Pathfinder 2e

Ethereal Walker - Feat 6
RAREDEVIANTMOVE


Action

A glimpse of Otto's abilities surge through your body. You blink into the Ethereal temporarily. You must be on the Material Plane or you lose this action.

You can see onto the Material Plane within a radius of 60 feet; it is gray, hazy, and concealed from you. You can't affect the Material Plane, and you can't be affected by the Material Plane except by force effects and abjurations originating there.

You can make a free Stride action when you make this action. You return to the Material Plane after one round. If you're in the air, you fall (unless you can fly), and if you're inside an object, you're pushed into the nearest open space and take 1d6 damage per 5 feet you were pushed.

 

Awakening. Your reappearance causes a good scare. All creatures within 5 feet of where you reappear and can see you must make a Will Save or be Frightened 1.

 

Awakening. You have more freedom in the Ethereal. You are no longer slowed down by the Ethereal Plane and can move at full speed.


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