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Combat Hack in Pathfinder 2e

Combat Hack - Feat 2
ATTACKGENERALMANIPULATESKILL

Requirements Prerequisites expert in Computers
Requirements You are holding or wearing a cyberdeck and have a free hand. Alternatively if the deck is an implant, you don't need a free hand, but this action gaint the Concentrate trait, instead of manipulate

Action

1 Action
Description Attempt a Computers check to Hack an adjacent creature, hazard, or item with the tech trait. The DC is equal to the creature, item, or hazard’s Fortitude DC, or the Fortitude DC of the creature attending the object. If the target is an unattended object, the GM sets the DC for the check based on the item’s level. The target is temporarily immune to your attempts to Combat Hack it for 10 minutes. Degrees of Performance
  • Critical Success The target becomes glitching 2 for 1 round.
  • Success The target becomes glitching 1 for 1 round.
  • Critical Failure If the target has the glitching condition, reduce the value of its glitching condition by 1.

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