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Blazing Speed in Pathfinder 2e

Blazing Speed - unknown -
ARCANEOCCULTPRIMALPYROMANCY

Traditions Components
arcane occult primal somatic verbal
Cast Range Target Duration Saving Throw
Self+30 foot radius around you Self and up to one other target within range. Concentration, up to 1 minute N/A
Description
Pyromancers eventually come to be very in tune with their bodies and physiology. They have to be, given their increased metabolic rate. A big part of that, and one of their many signature spell-forms that are famous and well known, and perhaps the only one that isn't some form of 'burn it and everyone it has ever known down' is their ability to push their own speed and agility, and sometimes even that of their closest allies, to the uttermost outer limit of what should be possible for a short period of time. This wreaks absolute havoc on their bodies in the short term of course, but it is an extremely powerful spell-form in their 'tool kit' as it were, nonetheless.


Spell-Weave DCs: 16, Tier II: 21, Tier III: 26

Guiding the flows of Doitean with speed and power into the bodies and muscles of your targets, you send them into a state of complete overdrive for a short time. Until the spell ends, the effected targets movement speed doubles, and they gain an additional action on their turns, meaning they get 4 actions instead of the normal 3. When the spell ends, the affeced targets may only take one action for the first turn afterwards as a wave of absolute soreness and lethargy sweeps over them.

Tier -1: Fail to cast, roll Minor Miscast
Tier 0: Fail to cast, OR Cast at Tier 1, as noted above, but only lasts 1 round and you must roll a Minor Miscast.
Tier II: You may target up to 3 additional creatures in range instead of merely 1.
Tier III: You may target up to 5 additional creatures in range instead of merely 1.

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