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Quaking Stomp in Pathfinder 2e

Quaking Stomp - unknown -
ARCANEGEOMANCYOCCULTPRIMAL

Traditions Components
arcane occult primal somatic verbal
Cast Range Target Duration Saving Throw
25 foot radius, centered on self Effects all creatures in range. Instant Fortitude Save
Description
Topaz Magisters are extremely adept at controlling the earth around them, and are well known for their abilities to cause all variety of tremors and shakes.


Spell-Weaving DCs: 18, Tier II: 23, Tier III: 28

Weaving the raw power of the earth into you leg and foot, you stomp down hard, letting Domhan manifest in the force of your leg striking the earth. All about you, the earth suddenly and violently shakes, though does not fracture or crack. There is a booming thunderous sound that rips free from the stomp. All targets within range that you are choosing to affect need to make a Fortitude Save. Should they fail they take 2d6 bludgeoning damage and 2d6 thunder damage and are thrown prone. Should they critically fail, they take double damage. If they succeed their defensive test, they take half damage and are not thrown prone. If they critically succeed, they take no damage but are thrown prone.

Siegecraft: All structures and constructs take 2d10 bludgeoning damage and 2d10 thunder damage instead.

Tier -1: Fail to cast, roll Minor Miscast
Tier 0: Fail to Cast
Tier II: Increase all instances of damage by 1d6 or 1d10 as appropriate. Increase Radius by 25 feet.
Tier III: Increase all instances of damage by 1d6 or 1d10 as appropriate. Increase Radius by 25 feet.

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