| Traditions | Components | |||
|---|---|---|---|---|
| divine primal | ||||
| Cast | Range | Target | Duration | Saving Throw |
| 2 actions | 60 feet | 1 creature | - | - |
| Description | You cause a splash of cold water to descend on an ally's head, granting some temporary vigor. The target gains 1d4 temporary Hit Points, which last for 1 minute. The target is then temporarily immune to the temporary Hit Points from rousing splash for 10 minutes. The target can also attempt an immediate flat check to recover from a single source of persistent acid or fire damage, with the DC reduction from appropriate assistance. Heightened (+1) The amount of temporary Hit Points granted increases by 1d4. |
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