| Traditions | Components | |||
|---|---|---|---|---|
| primal | somatic | |||
| Cast | Range | Target | Duration | Saving Throw |
|
30 feet | 1 creature | instant | basic Fortitude |
| Description | You channel your ki and manipulate its form to push an enemy away. Choose a creature within 30 feet of you. That creature must attempt a Fortitude save against your Class DC. Critical Success:: The target is unaffected. Success: The target moves half as far and doesn't take any damage. Failure: The target moves up to 15 feet away in a straight line. If it hits a wall or other immoveable object, the target stops moving and takes 1d8 bludgeoning damage for every 5 feet it moves. If the target hits another creature, it stops moving and the creature hit makes a DC15 Reflex save. On a failure, it takes the same amount of damage. Critical Failure: The target takes double damage and moves twice as far or falls prone (your choice). |
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