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Green-Eyed Priest in Pathfinder 2e

Green-Eyed Priest - Forester 4
UNCOMMONGREENSMALLHUMANOIDGRIPILLI

Belief is perhaps the strongest force in the universe, driving many to great heights. Combining their gifts of deception, a silver tongue, and an impeccable sense of timing, the Green-Eyed Priest can gain influence among the powerful, entice a follower to dispose of all their possessions, and make a believer out of a cynic.
Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14
Perception +10 Low-Light Vision
Languages Common, Upach
Skills Acrobatics +10 , Athletics +8 , Deception +12 ,Performance +12 , Religion +8 , Society +6

STR +0 , DEX +4 , CON +3 , INT +0 , WIS +2 , CHA +4

Items wooden religious symbol, alchemical tools (used as "blessed items" to fool marks), backpack, cloak, collection of fake relics, hand crossbow (20 bolts),Hand Adze, studded leather armor    
AC 21
Saving Throws Fort +11, Ref +12, Will +10
HP51
Speed 25 feet
Melee Hand Adze: +12 / +7 / +2 (Agile, Forceful, Grippli, Sweep, Thrown 10 ft. ) / Damage: Slashing
       
Ranged hand crossbow: +12 / +7 / +2 (range increment 60 feet, reload 1) / Damage: Piercing
Special Abilities Deceiver's Surprise On the first round of combat, if the priest rolls Deception or Performance for initiative, creatures that haven't acted yet are flat-footed to the false priest.
Gripilli Weapon Familiarity
Fickle Prophecy (emotion, mental) The priest convinces someone of their omnipotence by attempting a Deception check compared to the creature's Will DC. If successful, the target gains 1d8+4 temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first.
Sneak Attack The false priest deals an extra precision damage to flat-footed creatures. This increases to 2d6 against creatures flat-footed due to the priest's Feint or deceiver's surprise.
Toxic Skin Reaction Frequency once per hour Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you. Effect You exude a deadly toxin. The triggering creature takes poison damage (basic Fortitude save DC 20).
The Jig Is Up Frequency once per hour; Trigger The false priest critically fails a Deception or Performance check; Effect The false priest Strides.

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