| Traditions | Components | |||
|---|---|---|---|---|
| divine | somatic verbal | |||
| Cast | Range | Target | Duration | Saving Throw |
| 2 Actions | 30 feet | 1 Target | - | - |
| Description | You unleash a beam of divine energy. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't cast this spell if you don't have a deity or if your deity is true neutral. Make a ranged spell attack roll against the target's AC. On a hit, the target takes damage of the chosen alignment type equal to 1d4 + your spellcasting ability modifier (double damage on a critical hit). The spell gains the trait of the alignment you chose. Heightened (+1) The damage increases by 1d4. |
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